What is this?

A small, isometric, grid-based tactics prototype built in Unity.
It is playable, but still an early demo. The goal is to explore turn-based movement, planning, and execution.

How to Play

  • From the start menu, choose a map to begin.

  • Mouse Left Click:

    • Select a unit.

    • Click a highlighted tile to set a movement destination.

  • Planning Phase:  Display player units onto the board (greentiles) to enter the actual planning phase. Click one of the units, select attack, defend, or move. As they are all melee-range units, with at most 3 action points (move 3 tiles away, or move 2 and attack the enemy), if the enemy unit is within melee range, click right on the enemy unit. Otherwise, click on one of the white tiles, which are attack-avaiable tiles, then click on the enemy unit. Move and Defend are much more straightforward.  Once you feel Okay to move on, click NextPhase button.

  • Execute Phase: Confirm the plan, watch your units move, then the enemy takes its turn.

  • Goal: Defeat all enemy units on the map.

Current Features

  • Tilemap movement system with plan → execute → enemy turns.

  • Simple UI and readable pixel art.

  • Small test maps to demonstrate basic combat flow.

Roadmap (Ideas & Future Directions)

  • Additional maps and a more polished UI.

  • Unit variety: infantry, archers, cavalry.

  • Expanded combat system: abilities, range/line of sight, terrain effects.

  • Improved AI and smarter enemy behavior.

Known Issues

  • The game can only be fully exited from the Start Menu.

  • After a battle ends, when returning to the RPG scene, the HUD updates correctly, but other scene elements may appear reset.

  • As this is an early prototype, bugs and rough edges are expected.

Tools & Credits

Built with Unity (2D), C#, Aseprite, Git/GitHub.
Some code was initially drafted with ChatGPT and then reviewed and modified before release.

Download

Download
IsometricTactics_Itch.zip 38 MB

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