Isometric Tactics Prototype (Three Kingdoms)
What is this?
A small, isometric, grid-based tactics prototype built in Unity.
It is playable, but still an early demo. The goal is to explore turn-based movement, planning, and execution.
How to Play
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From the start menu, choose a map to begin.
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Mouse Left Click:
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Select a unit.
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Click a highlighted tile to set a movement destination.
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Planning Phase: Display player units onto the board (greentiles) to enter the actual planning phase. Click one of the units, select attack, defend, or move. As they are all melee-range units, with at most 3 action points (move 3 tiles away, or move 2 and attack the enemy), if the enemy unit is within melee range, click right on the enemy unit. Otherwise, click on one of the white tiles, which are attack-avaiable tiles, then click on the enemy unit. Move and Defend are much more straightforward. Once you feel Okay to move on, click NextPhase button.
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Execute Phase: Confirm the plan, watch your units move, then the enemy takes its turn.
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Goal: Defeat all enemy units on the map.
Current Features
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Tilemap movement system with plan → execute → enemy turns.
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Simple UI and readable pixel art.
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Small test maps to demonstrate basic combat flow.
Roadmap (Ideas & Future Directions)
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Additional maps and a more polished UI.
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Unit variety: infantry, archers, cavalry.
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Expanded combat system: abilities, range/line of sight, terrain effects.
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Improved AI and smarter enemy behavior.
Known Issues
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The game can only be fully exited from the Start Menu.
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After a battle ends, when returning to the RPG scene, the HUD updates correctly, but other scene elements may appear reset.
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As this is an early prototype, bugs and rough edges are expected.
Tools & Credits
Built with Unity (2D), C#, Aseprite, Git/GitHub.
Some code was initially drafted with ChatGPT and then reviewed and modified before release.
| Status | In development |
| Platforms | HTML5 |
| Author | J Song |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, grid-based, Isometric, Pixel Art, Short, Turn-based Strategy, Unity |

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